Good Morning, {Employee Name}
Technical lead. Architecture, VR interaction, rendering, build optimization.
A narrative horror game set in a cassette-futurism office block belonging to the Consolidated Dynamics Corporation. I handle the technical side of it. That means the interaction layer level designers build against, a URP dot-matrix shader for the in-fiction terminals, and a lot of time spent getting a scene this heavy to hold frame rate on a standalone headset.