Multiplayer VR training work for government and defense sector clients. The client, the subject matter and the imagery are under NDA, so what follows is the part I can describe.
Enterprise training simulation is a different discipline from entertainment VR, and the difference isn't production values. A training simulation is judged on whether it transfers, meaning whether a trainee who has done the thing in the headset does it correctly outside one, and on whether it can be run repeatedly, by non-technical staff, on hardware that was procured two years ago.
I own the end-to-end technical strategy on these engagements: project architecture, the interaction framework the scenario authors build against, multiplayer networking for multi-trainee exercises, and the deployment pipeline that gets a build onto a rack of headsets without an engineer present.
The interaction layer is the same framework used across our other work, which is deliberate. A studio that maintains one interaction system across entertainment and enterprise projects gets to amortise every fix. A studio that forks per client eventually maintains none of them properly.
On standalone hardware the frame budget isn't a quality setting, it's an acceptance criterion. A training simulation that drops frames makes people ill, and a nauseated trainee has learned nothing. I set profiling and performance budgets per scenario and hold the team to them during development rather than at delivery.
The engagements include multiplayer FPS proof-of-concepts for government and defense sector clients. I have also scoped and co-authored a joint delivery proposal with SAE Institute for a Unity-based simulation training programme, 26 to 28 weeks with a fifteen-person team, covering staffing model, pipeline and technical risk.
There are no screenshots on this page and there won't be. If you are evaluating me for this kind of work and need to see something concrete, the architecture in the GripCraft and ReactiveVars case studies is the same architecture, and it is fully public.